When I jumped into Next Space Rebels, I told myself that it was at last time to try an independent approach to the construction of rockets. Verbal Space Program 2 is still far away, so I can not wait to build rockets and explode things.
What happened before me was an addictive gameplay loop with a message on what plane in our Mental real estate: billionaires and large technology companies are nil. It has never been so widespread that in recent years, while the mega-rich consider space as a kind of utopia that is just for them and perhaps some in the lucky club that join them.
The rest of us, the plebs, will be left to feed Facebook’s meta market as slaves of data in the hope of buying NFT digital home decorations. But what does it matter if the great technology wants Orwellian the human race! Our protagonist just wants to build rockets, film each launch and may have views on their downloads on Star tube (an obvious replacement for YouTube).
Throughout the solo mode, you will build delusional rockets, become a sold, to involve you in flame wars, participate in injuries (or die), join a revolution, learn to exploit algorithms to earn more money, and finally feel the dystopia of the existence slip into your veins… while asking you every few minutes why you can not just build rockets and relax.
The Rebels Real Space Real Gameplay is to use a computer on which you manage your Statue channel, talk to people via a messaging interface and build and launch rockets. As your channel gains popularity, more and more people will contact you, offering simple video challenges to try at first. Stuff like throwing a rocket in a garbage dump, hugging a 5-meter rocket, attach a wheelbarrow reaction engine and see if it can reach the orbit — the variety here is both fun and generally hilarious. Others will want something from you in a PARLAY to give you new pieces. It is up to you to conclude these agreements and to live the consequences.
Furry in space
It is only when I attached three giant rockets to a fur deer manikin and sent it to the stratosphere with a firework that exploded in the form of a colossal penis — all In response to a DMCA threat I received from the fur frame. Owner — I knew this game was something special.
Star tube then threatened to delete my channel. I discussed with their customer support robots and told them to fuck themselves politely; I had more than 100,000 subscribers. What could they do? Well, they have the platform and decide whether they will pay me for my advertising revenues. And soon, you start feeling the dilemma of what is ethical and what is only a mess that the great technology has created.
Influencer or slave
Are you a star tube employee? Not in their service conditions. But they are your only income. Shouldn’t you have more rights when creating the contents people want to see? Is it beam that others exploit the marking system for more views instead of focusing on quality content? Of course, they cheat, violate the conditions of use, but they are paid while countless other chains die on the vine because of the way Star tube has built its algorithms. It’s a shit sandwich that Next Space Rebels delights if it’s a little too long.
As you build rockets, you increase your complexity score, which is a playful way to allow you to slowly build more and more complex rockets. You simply start with simple software to design your rockets. In the course of history, you will use the use of markers and sketches with a rendering almost similar to 3D with real-time calculations available. You will start with a small rocket kit, and you will find yourself with reaction engines and fuel that could launch a cargo truck in space. It’s very fun, and no matter how long the mid-game of the game lasted (and it was sometimes painful), I just could not stop making new rockets.
The only pitfall is mainly in this middle part of history when you start looking for subscribers to access your next level of account. Use the bad tags and the number of new subscriptions you will get for a video is laughable, leaving the new elements of the story locked up until you have acquired enough notoriety. The challenges can dry up, letting you fill the whites until you do everything necessary to progress, sometimes at random.
Experiment to win
The Vanity of Next Space Rebels is the experimentation. Each launch failure causes new adjustments, weight changes, different types of fuel, adjustments for aerodynamics, everything is there, and it’s an explosion. Some purists may want to want their rocket simulation, but I am satisfied when I can send a teddy bear on a bike in low orbit thanks to intelligent planning. The challenges are the key to your progression, unlocking more complexity and new pieces with which you can play until your software is if filled with things you could be overwhelmed by the possibilities. All this made me excited what the others do, because the only limit is your imagination. Some challenges, however, require some precision, which can sometimes be frustrating, since you do not always feel that physics is consistent or if random variables affect each launch you can not button.
While the story of Next Space Rebels tends to be a little long and that the middle part looks like a chore, it is always an excellent loop with FMV actors playing the strange moments in which we find ourselves. It made me think about what it was really to forge an existence as an influencer at the mercy of the whims of a platform when you start with a small idea to build a rocket of soda bottle in a field. Hopefully people stand against the predictable dystopia to which we rush. And if they do it with rockets, maybe we’ll get better.