Gyeonggi-do recorded $22.55 million in export counseling at the 9th Game Business Day held at the Pang yo Gyeonggi Global Game Center in Seongnam-si from October 27 to 28.
The 9th game export consultation held this year was held every year to pioneer global markets in Gyeonggi-do and to build overseas networks. It has been online for two years since the spread of Corona 19, and this year was offline and online.
In this consultation, 14 countries including Nicolas (NICOLAS, USA), Boom bit (Poland), Shame (Vietnam), and Shin-A Service did. Domestic distributors and venture investors also discussed with Gyeonggi-do game companies.
The game developer participated in 31 companies, achieving 177 1-to-one consultations and $22.55 million in export consultations. King Kissing, CEO of Shine Games, who participated in the export consultation, said, We have participated in the overseas user test support project (Challenge Market FGT) in Gyeonggi-do for the past few years. It was very helpful to meet the distributor of.
Song ENSIL, Director of the Future Industry Division, Gyeonggi-do, said, We have held an online and offline export consultation for a long time.
Gyeonggi-do held the Play Expo B2B export consultation meeting in the first half of the year to support the global expansion of game developers.
Meanwhile, according to the 2020 import and export trend announced by the Ministry of Trade, Industry and Energy, the export of game exports is $8.19 billion, accounting for about 70%of domestic content exports. This is ahead of the secondary battery ($7.5 billion), a major export item in Korea.